Discussion in 'IWT Sign Ups and Movesets' started by SmackChat-Luke, Sep 1, 2016.

  1. Username: SmackChat-Luke

    Availability: Weeknights after 7pm, weekends any time required. Work gets very hectic, so there may be other times I cannot make it.

    Have you competed here before?: No

    Do you agree to the rules?: Yes

    Character Name: Artemis

    Height/Weight: 5'9" ; 212lbs

    Residence: London, England

    Character Base/Appearance: Stephen Amell

    In-Ring Attire:
    (Attire on the left)

    Entrance Attire:
    See above

    Entrance Music:
    Muse - Hysteria

    Entrance Actions:
    Lights go dimmer as the bassline starts, with white light flashing as the drums begin. As the guitar comes in, the titantron begins to reel footage of previous matches and Artemis walks out to see the crowd. He raises one fist in the air, gives out a shout before walking, with purpose, down to the ring (Not with his fist still in the air, obviously). Reaching the ring as the chorus begins, he mounts a turnbuckle and revs up the crowd more, gesturing for them to get out of their seats. Entrance ends with him jumping back off of the turnbuckle, settling himself on the opposite side of the ring and staring up the ramp to the stage.

    Wrestling Style (Brawler, Technical, High Flyer, Powerhouse, Submission, etc):
    Brawler, some elements of strong style (his strikes being a large part of his ring work)

    Finishing Move (Only 1):
    System restore - Irish whip onto the ropes then, as the opponent returns to the center of the ring, sweeps their legs from under them and then, as they are in the air from the sweep, slams them to the mat with his hands.

    Signature Move(s) (3 Max.):
    Jumping knee to kneeling opponent.
    Running drop kick to the inside of an opponent's knee (Very rare, designed to kayfabe injure an opponent during a match)

    Cross-face half-nelson

    Jumping knee to kneeling opponent
    Running drop kick
    Back kick
    Low Kicks
    Strikes to the rib area

    Jumping from the turnbuckle into a DDT (Rare, Artemis is not good in the air)

    Hip toss, Irish whip

    Taunts (Optional):
    Pointing his fingers to a downed opponent, like a gun and "finishing the job"

    Ring Psych (Strategies/Mannerisms in ring):
    Looks to wear opponents down with striking moves before moving on to signatures and finishers. Becomes short-tempered when stakes are high in matches and he is unable to clam the win due to kick-outs. Works specific body parts during matches, specifically legs and neck area.
    • Like Like x 1
  2. You play SMITE?